Secrets

I. Tips 

II. Codes

III. Treasure

IV. Fortune Teller Q's and A's

V. Secret Shop

VI. Special Items

VII. Endings

VIII. Fortunes

IX. Item Sets

X. Glycinia Locations




I. Tips

1. When attacking enemies, try to single out targets. A good idea is to single out enemies that are isolated or are weak. By singling units out, you will take less damage and be able to manager your troops more efficiently. 

2. Spears and whips can be used for various purposes. Spears and whips can be used from a distance to prevent a counterattack.  But remember when a spear or whip is used from a distance, it will only do half the damage that an attack standing next to someone would do. Giving spears and whips to other units beside beast tamers or valkyries is not a bad idea. My main character, who is a swordmaster, uses the special black spear. There is a difference between spears and whips. Spears can go through two characters standing next to each other; whereas, whips can only hit one character. A little trick I like to do is have an enemy in between any two characters with spears and attack with one. The other spear user will counterattack back through the enemy for extra damage.

3. Check class compatibility and enemy health when persuading. You will greatly increase your persuasion success rate if you know which classes to use. For example, swordmasters persuade archers and ninjas with ease. Although male and female versions of the same class persuade equally well, the female only classes have a wider range of compatibility. If you have no compatible classes available then at least use someone with the Arbitration emblem. Weakening down the target is a must but you do not need to get someone down to an inch of life just to persuade them. Getting the target under a third of health is plenty. Feel free to suspend the game before persuading so that you can go back if you fail. For a complete persuasion table visit the classes section. 

4. Mobility is key. When characters are equipped with accessories that allows them to fly or warp they are immune to obstacles and height. They are able to travel unrestricted over any terrain. Those equipped with warp items are very efficient at killing hard to reach or weak enemies (sirens, gremlins). Warp items are best given to melee characters such as swordmasters, knights, or dragoons since they cannot effectively fight without sufficient mobility.

5. In castle battles, remember that your forces will be split up. When you fight at any castle (Ostorea and Angel's Headstone), your units will have to split up to fight each side. They CANNOT be used to fight on both sides. This has been changed from the original Tactics Ogre where you only had to fight one of them. Try to make each squad balanced or suitable to the battle environment. When both sides are completed, the two forces will join back together for the battle inside the castle. One trick is that if you can send your entire army of 8 or less characters down one path you will skip the other. This is not advisable because you have to keep a small army and will miss a few special items and spells at Ostorea. Remember that you can always go to a stage and view it and then reset your GBA.  

6. Beating Shaher in his final form can be tough. Shaher does some pretty potent attacks on you in his final form. There are some tricks that will make the battle a lot easier than it may seem at first. Try to keep your characters above 120 HP no matter what. Anytime someone slips under 150 or so, heal them immediately. Another good idea is to have 2 main attackers. I like one person using Clotho with the sacred spear and another person using the Anbicion's special ability (NOTE: You can equip the Anbicion to someone during the edit screen right after beating Shaher's first form). Try having someone stand next to each of them and protect them. REMEMBER THAT SHAHER'S SLASH ONLY HITS THE SPACES NEXT TO HIM, NOT TWO SPACES AWAY. The best tactic to beat Shaher is to kill 2 of his minions each turn. This will cause him to use DECENT EVERY TURN so you will never take damage. Try having around 2-4 people attacking the minions each turn. Summons work well on them. Most of all, keep Alphonse alive at all costs!



II. Codes

MUSIC.ON    Allows music test. Enter it as a name of the main character or a recruited character. Once the game is beaten, more music is unlocked. (Only on English version)

DEL.DATA    Deletes all saved data. Enter it as a name of the main character or a hired character. (Only on English version)

English codes discovered by one2treefor5

MUSIC_ON   Allows music test. Enter it as a name of the main character or a hired character. Once the game is beaten, more music is unlocked. (Only on Japanese version)

DEL_DATA    Deletes all saved data. Enter it as a name of the main character or a hired character. (Only on Japanese version)

* The Deneb code for the English version*

Recruit a female soldier with either N or C alignment and name her Deneb. The element does not matter. Leveling up as a wizard or cleric is recommended. Give her the Vixen's Whisper emblem by having her persuade a male character. Remember, use like classes so if you want to persuade a soldier make her a soldier or a knight. Once she has 38 MP and 35 intelligence she will be able to become a witch. Just change her to a witch and she will transform. Deneb can use witch and summon magic with the additions of Faith, Tranquillize, and Cursed Existence. Her charm ability is excellent. Get her at the lowest level you can to take advantage of her high stat growth. Now that you have her the secret shop at Scabellum will open up. Refer to that section for information on the shop. If you should dismiss, snap, kill, trade, or otherwise lose Deneb you can get her back by making another witch named Deneb.

* The Deneb code for the Japanese version*

The code is identical to the English version except for what you name her. Because the vast majority of those visiting this site cannot understand Japanese (myself included) the steps have been outlined one by one so that the code is done correctly.

Step 1. Recruit a female character and give her any element.

Step 2. Use the 2nd name choice (katakana) and insert the name using the exact 3 signs below.

     

     

Step 3. Make sure that your character is chaotic or neutral. If not, then cancel the recruit and try to recruit again (you only have to insert the name once).

Step 4. Take the character into a battle and persuade a male enemy (I suggest a soldier).

     

Step 5. After acquiring the charm emblem, change the character to a witch (note: the character still needs to reach the stat requirements).



Deneb can use witch and summon magic
with the additions of
Faith, Tranquillize, and Cursed Existence. Her charm ability is excellent. Get her at the lowest level you can to take advantage of her high stat growth. 


III. Treasure

Treasure Chart

    入手トロフィー    

Biorhythm
High

Biorhythm
Medium

Biorhythm
Low

Group 1

Great Bow
Estoc
Trident
Battle Fan
Claymore
Leather Whip
Magic Salve
Healing Salve
Altar of Resurrection

Halt Hammer
Rapier
Pike
Great Bow
Leather Whip
Healing Leaf
Magic Seed
Antidote
Healing
Seed
Altar of Resurrection

Short Sword
Short Bow
Scipplay's Staff
Leather Whip
Francisca
Magic Leaf
Healing Leaf
Altar of Resurrection

Group 2

Trident
Angel Fruit
Magic Essence
Healing Essence
Sword Emblem
Crown of Intellect
Stone of Swiftness
Sorcerer's Cup
Cup of Life
Altar of Resurrection

Great Bow
Claymore
Antidote
Magic Salve
Healing Salve
Sword Emblem
Wisdom Fruit
Crown of Intellect
Cup of Life
Sorcerer's Cup
Stone of Swiftness
Altar of Resurrection

Composite Bow
Estoc
Revive Stone
Wisdom Fruit
Magic Seed
Healing Seed
Altar of Resurrection

Group 3

Orb
Sacrificial Doll
Seraph's Plume
Sacred Stone of Bliss
Savage Bugle
Mirror of Gods
Urn of Chaos
Tome of Discipline
Spirit Fruit
Coral Harp

Coral Harp
Orb
Seraph's Plume
Sacrificial Doll
Healing Salve
Magic Essence
Angel Fruit
Savage Bugle
Spirit Fruit
Mirror of the Gods
Tome of Discipline

Magic Seed
Magic Salve
Healing Seed
Healing Salve
Coral Harp
Savage Bugle
Wisdom Fruit
Urn of Chaos
Mirror of the Gods

Buried Treasure Locations

Complete Treasure Locations

(Compiled by Terence and DeadS)



IV. Fortune Teller Q's and A's

The Bearer asks: Bear which burden?

Reslove
( P + 0 )

Truth
( P - 1 )

Sacrifice
( P + 1 )

Affection
( P - 1 )

The Wanderer asks: Walk which path?

Belief
( P - 1 N )

Freedom
( P + 0 N )

Wealth
( P + 0 L )

Longevity
( P + 1 C)

The Builder asks: Design which plan?

Strife
( P + 1 )

Wisdom
( P + 1 )

Hatred
( P - 1 )

Prosperity
( P + 0 )

The Sage asks: Swear which oath?

Purity
( P - 1 L )

Revenge
( P + 1 C )

Victory
( P + 1 N )

Fruition
( P + 0 C )

              

The Leader asks: Share which vision?

Sadness
( P + 0 N )

Mercy
( P - 1 L )

Bliss
( P - 1 C )

Terror
( P + 1 L )

The Almighty asks: Shape which future?

Glory
( P + 1 )

Peace
( P + 0 )

Change
( P + 0 )

Control
( P - 1 )


The points from each answer go towards the hero's stats, troops, and items. Listed below are almost all of the things received for different point totals.

6 - 4 points

Troops: Ninja, Archer, 2 Soldiers 
Items: long sword, 20 cure leafs, 2 cure seeds, 3 altar resurrection
Stats: HP + 10, STR + 10, AGI + 4

3 - 1 points     

Troops: Wizard, Archer, 2 Soldiers
Items: 20 cure leaf, 2 magic leaf, 3 altar of resurrection
Stats: HP + 4, MP + 6, STR + 4, INT + 4, AGI + 6

0 - -3 points

Troops: Cleric, Ninja, 2 Soldiers
Items: rapier, 10 cure leaf, 4 magic leaf, 3 altar of resurrection 
Stats: HP + 4, MP + 6, STR + 4, INT + 4, AGI + 6

-4 - -6 points

Troops: Wizard, Cleric, 2 Soldiers
Items: 10 cure leaf, 6 magic leaf, 3 altar of resurrection
Stats: MP + 10, INT + 10, AGI + 4


 
V. Secret Shop

Once Deneb joins, take her to Scabellum. It is the first town on the bottom of the map. Enter the shop and you can buy very special items, including the firecrest. Once you have Deneb the shop will remain open even if you should lose her later on.

     

 

VI. Special Items

Firecrest

Sell 5 glass pumpkins in the secret shop and the firecrest will become available to purchase for 32,000 goth. The glass pumpkins do not all have to be sold in the same visit. There is no limit to the amount of firecrests you can buy but it is the most expensive item in the game.

Ring of the Dead

1. One is in the crypt of the castle where you fight Naris or Rictor depending on which route you take. It is in the corner next to the broken coffin.

2. Kill a daemon in the snowy battle against the twin wizards. The daemon will drop it.  

3. Say choice B when Saia asks you what you fight for. (Thanks Winter)

Snapdragon (turns characters into swords)

1. In Sotavento: Push UP on the control pad X times, and then LEFT on the pad Y times. The coordinates are (12,0).  Start from the bottom left corner.

2. In Belleza: It's on (0,11) at the plain in the top left corner. You need to burn the ground first.

3. Kill a giant in the snowy battle against the twins.

4. In the special battle with Saia, one dragon drops it

(Thanks Waspinator9063)

Zephyrus

Go to Rana either right before Ostorea in Chapter 2 or anytime in Chapter 3.

Orb / Circlet of Wisdom

After the battles in Ostorea Castle, head to Solea for a scene with Eleanor. She will speak about wanting to stay with Alphonse which will prompt two choices.
Choice A: "You've done your best" will prompt Eleanor to give Alphonse an Orb.
Choice B: "I want to be with you" will prompt Eleanor to give Alphonse the Circlet of Wisdom.


VII. Endings

    Ending A+: Chose choice A in Cape Urodela and include Eleanor in your party when you fight the final boss. Beat the game in under 25 hours, have Alphonse get at least 50 kills, and do not let more than 10 people die as well. 

    Ending A: Chose choice A in Cape Urodela and include Eleanor in your party when you fight the final boss.

    Ending B: Chose choice B in Cape Urodela and include Eleanor in your party when you fight the final boss.

    Ending C: Chose choice A or B in Cape Urodela and DO NOT include Eleanor in your party when you fight the final boss.

    Ending D: Kill Eleanor before you beat the final boss.

    Game Over Ending: Lose when you fight the final boss.

***********SPOILERS*****************

Click on a link to open a text file with the corresponding
ending. If you haven't seen it before doing so may ruin it for you.

A+ Ending (Contributed by Lans Hamilton)

A Route Ending (Contributed by Waspinator 9063)

B Route Ending (Contributed by Mr. Beardsly)

C Ending

D Ending

Game Over Ending (Contributed by Mr. Beardsly)

For frame by frame footage of all the endings and variations click here. The images are from The Video Game Museum.


VIII. Fortunes

Absentmindness: A small mistake can lead to big trouble. It would be better to leave things to your comrades.
Anxiousness:
You may not be your usual self. It won't hurt to rely on others.
A clear mind: Be assertive, but mindful of others.
A strong will:
You will bear many hardships, but do not dwell on them.
A warm heart:
Forgive comrades' blunders. You may make a mistake, too.
Clouded judgement:
Avoid foolish pursuits and dangerous places.
Coincidence:
You may have unexpected success. Be aware of your surroundings.
Confidence:
Things will go your way, but don't be hasty!
Discontent:
Things may seem rather ordinary, but your comrades will pull you through!
Dissatisfaction:
It may seem like a hassle, but avoid taking the easy way out.
Endurance:
Personal glory isn't everything. Think about what's important.
Enlightenment:
You'll soon learn a shortcut to success, but don't get cocky!
Enrichment:
Mind the outcomes of your actions. Be confident and challenge yourself.
Enthusiasm:
Bold action could bring you luck. Don't be stubborn.
Fatigue:
Don't force yourself to much. Wait for better luck.
Focus:
Concentrate on a single goal and don't be distracted.
Hesitation:
Your actions may be inefficient. Why not lend others a hand.
Idleness: Don't slack off to much. Remember your original purpose.
Irritations:
If things don't go as planned, try looking at them from a different perspective.
Liveliness: Try something new. Unexpected results may occur.
Luck: Small mistakes won't hurt you. Remember to help your friends.
Luck:
You'll succeed in any endeavor. Maintain a positive attitude.
Misjudgement:
Your actions may be for naught. Keep an eye on your enemies.
Misunderstanding:
You'll soon learn a shortcut to success, but don't get cocky! Be cautious. Good intentions may be misinterpreted.
Optimism:
You can push yourself a little harder, but know your limits.
Overconfidence:
Don't overestimate yourself or you may get hurt. Decide carefully.
Possibility:
Do things calmly and be alert of others.
Prosperity:
Never give up. You will regain momentum.
Restlessness:
You're prone to error. Think before you act.
Running Backwards:
It seems like good things are happening to everyone else!
Self-contempt:
Ignore the small things. Forget about your worries.
Slump:
Relax and think things over. Sometimes it's better to wait.
Sorry!...Unlucky:
Everything seems to go wrong. You better lay low.
Stability: You'll see satisfactory results if you don't miss your chance.
Tranquility:
Things will go more smoothly than you thought. Just relax.
Vivacity:
Many opportunities to use your talents. Always do your best.

 

IX. Item Sets

Enchanted Hunting Wares: 
Sherwood Bow
Sherwood Hat
Forest Boots
Grincer Coat 
Wearer's movement increases by 2.0

Dragon Set:
 
Dragon Helm
Dragon Armor
Dragon Eyes
Dragon Shield 
Allows wearer to use dragon breath that corresponds to their element

Divine Armaments:
 
Saint's Shield
Freude Helm
Southern Cross
Oracion 
Makes wearer immune to bane spells and effects

Candy Set:
 
Sugar Cane
Candy Armor
Candy Helm
Chocolate Shield
Wearer gains 10% HP back each turn

Relics of the Wind:
 
Notos
Euros
Zephyrus
Boreas

Netherworld Weapons:
 
Answerer
Tathlum
Brionac
Fragarach  

X. Glycinia Locations
(Note: Glycinia appears in random battles at certain points throughout the game)

Location 1: Vespa before Formido Fortress in Chapter 1
Equipment: Short Bow, Ice Chain, Glass Pumpkin, Dragon Gem

Location 2A: Bison (Route A)  before Arena in Chapter 1
Equipment: Tundra Bow, Hard Leather, Cassowary Feather, Glass Pumpkin

Location 2B:  Sufrir (Route B) before Arena in Chapter 1
Equipment: Dragon Gem Sword, Hard Leather, Cassowary Feather, Glass Pumpkin

Location 3: Aquila Volcano before Vespa in Chapter 2
Equipment: Short Bow, Peregrine Mail, Glass Pumpkin, Dragon Gem

Location 4: Vespa before Haena in Chapter 2
Equipment: Holy Comet, Hard Leather, Cassowary Feather, Glass Pumpkin

Location 5: Haena before Ostorea Castle in Chapter 2
Equipment: Ripple's Staff, Hard Leather, Dragon Gem, Glass Pumpkin

Location 6: Lutra before Angel's Headstone
Equipment: Crescente, Hard Leather, Dragon Gem, Glass Pumpkin


   © 2001, 2002, 2003 Landon. This site is not associated with any game company. It is just an unofficial fan page. All wording on this page is copyrighted by me except where specified. Please ask if you would like to use the material on this site for any purpose. 

Tactics Ogre: The Knight of Lodis © 2001, 2002 Nintendo. © 2001, 2002 QUEST. Licensed to and published by ATLUS USA. Game Boy Advance and the Game Boy Advance logo are trademarks of Nintendo. © 2001, 2002 Nintendo. All rights reserved.